WORLD OF THINGIEZ

World of Thingiez is a match-three puzzle game with a monster-collecting and monster-fighting component inspired by designer vinyl toys. The player collects toy creatures, battles with them through puzzles, and evolves them while traveling a colorful and stylized game map.
The game plays like any match-three game, with every match-three fueling the player’s monsters and their attacks, with monsters of a higher level and more evolved monsters dealing more powerful attacks.
CONTRIBUTIONS
I help design combos and power-ups and create distinct gameplay to set the game apart from other puzzle games currently on the market.

I helped develop different game types to enhance the players’ experience and offer a wider variety of gameplay types. Designed a multiplayer coop game mode where up to four to five players

I help craft intuitive, user-friendly interfaces to enable smooth navigation and elevate the user experience.



Drew roughs sketches of various assets and produced storyboards for sections of the campaign, helping to visualize key story moments and enhance the overall narrative flow.

